Multimedia gaming

 

Organization:

  • Teaching Load / Total Load: 45/90
  • Lectures/Exercices/Labs/Final Exam 1: 18/6/21/0

Assessment:

Two-students group should provide a full implementation of an augmented reality game or interactive application. The application will be presented and defended at the final session in front of a jury. The final mark will take into consideration the application implementation and the answer to jury's questions.

Objectives:

To have the capabilities and skills required for the design and implementation of interactive 3D applications, in general, and augmented reality games, in particular, according to the following three directions:

  • technologies for 3D modeling
  • technologies for 3D rendering
  • technologies for user interaction
  • technologies for combining natural and graphics content in real time

Reference to CDIO Syllabus:

1.3 Advanced engineering fundamental knowledge, methods and tools 2.1 Analytical reasoning and problem solving
2.2 Experimentation, investigation and knowledge discovery
3.1.2 Team Operation

4.7.3 Creating New Solution Concepts

Keywords:

3D Content, augmented reality, synthetic images, authoring tools, video games, rendering engines.

Prerequisites:

  • Mathematical skills in 3D geometry - Programming skills (javascript)
  • Course outlines:
  • Video games industry ecosystem: how the industry is organized, what is the relationship between different actors?
  • Anatomy and physiology of a game: what are the elements forming a game and how they are mixed together?
  • Basics on 3D data representation
  • Basics on interactive multi-media content
  • Basics in Augmented reality, sensors, camera - Handling User Interaction

Learning materials and literature:

Literature:

J.D. Foley, A. van Dam, S.K. Feiner, J.F. Hughes. Computer Graphics: Principles and

Practice, Addison-Wesley, 1997. Person in charge:

Dr. Marius PREDA (marius.preda@telecom-sudparis.eu)

Lecturers:

From Télécom SudParis:

  • Dr. Marius PREDA
  • Traian LAVRIC

Guest lecturers:

  • Nicolas BONVALET (Game Consulting)
  • Thomas LAQUET